

Preferable Modes (Special Events are not included)Ĭolonel Ruffs is live for a couple of days, however he has already proven to be a significant supporter, who needs to be played mostly offensively. They have 2000 HP each, and provide coverage as long they last. Gadget: Take Cover – A purely defensive gadget, as 3 sandbags are thrown into the arena, surrounding Ruffs himself.Very useful Star Power, solidifying Ruffs as an excellent support unit. Super Power: Air Superiority – Lets your Super, Supply Drop, to now destroy walls and bushes, alongside an extra 1000 damage to anyone within the landing area.Supply Drop can also destroy breakable obstacles in any map, if you own Colonel Ruff’s Star Power, so it is highly suggested to use it as an utility whenever you have the chance. While this lets Ruffs act as an indirect lightweight healer, please note that the specific buff doesn’t stack up and and it disappears after the Brawler that had it, is knocked out. A very helpful fact, is that anyone that picks up this power-up, will receive an insta heal of 700 HP additionally to having their maximum HP increased, so keep that in mind. The specific buff provides a boost to health and damage (20% damage increase and an extra 700 health). A supply drop is called into the field, damaging anyone in the landing area, leaving a power-up for the team to grab. Super: Supply Drop – What we have here is one of the most unique Supers in the game.For each bounce their range is increased by 1 tile, up to 3 times. Attack: Double-Barrel Laser – 2 simultaneous laser shots are being fired, while bouncing off walls, similar to Rico’s attack.
